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From Cinema To Controller: Spirited Away
Project Type
Real-Time environment for Videogame
Description
A B.A. thesis project involving the videogame transposition of the 2001 film "Spirited Away" (Hayao Miyazaki). The project encompassed the entire solo development pipeline, including concept, design, a hybrid asset pipeline (custom models, Sketchfab & Unreal assets), environment building, texturing, character rigging, animation, and technical setup using Blueprints in Unreal Engine.
Date
April 2024
Institution
Accademia di Belle Arti di Brera, Milano
Roles
• Solo Development (Full Pipeline)
• Concept & 3D Environment Art
• Texturing, Rigging & Animation
• Technical Setup (Unreal Blueprints)
Software
Blender, Unreal Engine




























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